I am a game designer, digital artist, and little brother. The evenings of my childhood were often spent on the couch or floor, next to one of my older brothers, fidgeting with a disused controller in my hand, asking when it would be my turn to play. Those countless hours spent watching—and, rarely, playing—games, have given me an appreciation for the stories they can tell. As I have progressed through my studies, I’ve focused more closely on game design, but I use the term “focus” loosely. I’ve consumed all the knowledge I could that might one day apply to designing worlds and experiences for an audience. I’ve learned the basics of programming and creative writing. I’ve taken classes in formal film study and the theory of astrobiology. All the while, I’ve been honing my skills within the field, building interactive stories and experiences.