
Room-Scale VR Lessons Learned from Valve's "The Lab"
1. Photogrammetry is awesome, but still needs work Valve has teased some photogrammetry stuff over last September, but this is the first time I’ve gotten to experience it for myself in VR. I’ll tell you what: it is impressive! The 3D captured environment is so huge and high fidelity, that you have to wonder how they pulled it off. It gets beyond the types of cracks in the veneer you might see with traditional environment art, like tiling textures in the distance, or repeated

VR: Delivering On Old Promises
Instead of sitting down to write this blog post like I should have, I went to a friend’s to play Budget Cuts a VR title that launched with the Valve and HTC’s Vive virtual reality system. Maybe skipping out on my work wasn’t the most responsible decision, but why not? It’s a big moment for VR, and it only seemed right to celebrate a bit. Over the last couple of weeks, both the Vive and the Oculus Rift have been shipping out to early adopters, along with a whole slew of launch